Liquid gaming web server.

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SimulateUnityPlayRequest

The following routes are available for this service:
All Verbs/completion/game/fastPlaySimulation/{Guid}
All Verbs/fastPlaySimulation/unity/{Guid}

To override the Content-type in your clients HTTP Accept Header, append the .xml suffix or ?format=xml

HTTP + XML

The following are sample HTTP requests and responses. The placeholders shown need to be replaced with actual values.

POST /xml/oneway/SimulateUnityPlayRequest HTTP/1.1 
Host: games.api.valora.liquidbarcodes.com 
Content-Type: application/xml
Content-Length: length

<SimulateUnityPlayRequest xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Liquid.Games.Public.Rest.Models">
  <CaughtEvents xmlns:d2p1="http://schemas.datacontract.org/2004/07/Liquid.Games.Common.Models.PerformanceGames" i:nil="true" />
  <Guid>00000000-0000-0000-0000-000000000000</Guid>
  <InnerWidth>0</InnerWidth>
  <IsUnityRequest>false</IsUnityRequest>
  <Movements xmlns:d2p1="http://schemas.datacontract.org/2004/07/Liquid.Games.Common.Models.PerformanceGames" i:nil="true" />
  <PlayId>00000000-0000-0000-0000-000000000000</PlayId>
  <Request i:nil="true" />
  <Score>0</Score>
</SimulateUnityPlayRequest>