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SimulateUnityPlayRequest
To override the Content-type in your clients HTTP Accept Header, append the .soap12 suffix or ?format=soap12
HTTP + SOAP12
The following are sample HTTP requests and responses.
The placeholders shown need to be replaced with actual values.
POST /soap12 HTTP/1.1
Host: games.api.valora.liquidbarcodes.com
Content-Type: text/xml; charset=utf-8
Content-Length: length
<?xml version="1.0" encoding="utf-8"?>
<soap12:Envelope xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:soap12="http://www.w3.org/2003/05/soap-envelope">
<soap12:Body>
<SimulateUnityPlayRequest xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Liquid.Games.Public.Rest.Models">
<CaughtEvents xmlns:d2p1="http://schemas.datacontract.org/2004/07/Liquid.Games.Common.Models.PerformanceGames" i:nil="true" />
<Guid>00000000-0000-0000-0000-000000000000</Guid>
<InnerWidth>0</InnerWidth>
<IsUnityRequest>false</IsUnityRequest>
<Movements xmlns:d2p1="http://schemas.datacontract.org/2004/07/Liquid.Games.Common.Models.PerformanceGames" i:nil="true" />
<PlayId>00000000-0000-0000-0000-000000000000</PlayId>
<Request i:nil="true" />
<Score>0</Score>
</SimulateUnityPlayRequest>
</soap12:Body>
</soap12:Envelope>