Liquid gaming web server.

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SimulateUnityPlayRequest

To override the Content-type in your clients HTTP Accept Header, append the .soap12 suffix or ?format=soap12

HTTP + SOAP12

The following are sample HTTP requests and responses. The placeholders shown need to be replaced with actual values.

POST /soap12 HTTP/1.1 
Host: games.api.valora.liquidbarcodes.com 
Content-Type: text/xml; charset=utf-8
Content-Length: length

<?xml version="1.0" encoding="utf-8"?>
<soap12:Envelope xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:soap12="http://www.w3.org/2003/05/soap-envelope">
    <soap12:Body>

<SimulateUnityPlayRequest xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://schemas.datacontract.org/2004/07/Liquid.Games.Public.Rest.Models">
  <CaughtEvents xmlns:d2p1="http://schemas.datacontract.org/2004/07/Liquid.Games.Common.Models.PerformanceGames" i:nil="true" />
  <Guid>00000000-0000-0000-0000-000000000000</Guid>
  <InnerWidth>0</InnerWidth>
  <IsUnityRequest>false</IsUnityRequest>
  <Movements xmlns:d2p1="http://schemas.datacontract.org/2004/07/Liquid.Games.Common.Models.PerformanceGames" i:nil="true" />
  <PlayId>00000000-0000-0000-0000-000000000000</PlayId>
  <Request i:nil="true" />
  <Score>0</Score>
</SimulateUnityPlayRequest>

    </soap12:Body>
</soap12:Envelope>